Within Text > Inspector, change horizontal/vertical overflow to "Overflow" from "Wrap" so that if the text gets bigger than the designated area, it'll still show upĢ. Resize text area with Rect Tool to make it bigger instead of perfect fitĢ. When I realized my solution at the bottom was going to be the answer:Ĭhanging aspect ratio from 4:3 to 800圆00, I realized my score would disappear. Research CS0649 errors to see if that had anything to do with it Remove all scenes from BUILD and add it back in Change the layout of the Canvas game object Frustrating! Almost gave up on Unity for the 58th time LOL! Title screen and game over screen was fine. Open Xcodes startup screen (do not open any project yet) Open Xcode Preferences Accounts Remove the Github account you signed in. However, once I did a build and played the game, the score UI would disappear. Same with title screen and game over screen. You learn how to change that later in this episode. Simulator works fine, and building a new project shows Canvas working properly. Dvid Psztor at 10:33 1 Yes I am using the preview. I have selected Editor menu/Canvas to show it. 430 1 8 16 2 Are you running the app or just using SwiftUI preview SwiftUI preview won't print to the console. It uses the current run destination to create the preview, iPhone 12 in this example. Canvas does not appear in my 2-year old project even though I recently upgraded to macOS 10.15 (19A547) and Xcode 11.1 (15405). Xcode makes a number of optimizations to make this process as fast as possible. My score UI would show fine within Unity editor with 4:3 aspect ratio. Xcode generates the preview by building your application behind the scenes. Struggled with this for literally 2 hours! After reading other people's fixes, I FINALLY found the solution.
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